The International Journal of Role-playing Issues 8 and 9 have arrived! These two issues feature articles selected from the Role-playing and Simulation in Education Conference at Northeastern University and Living Games Conference 2018 in Peabody, MA. These conferences took place May 17-20, 2018. The tables of contents are listed below with links to the documents.
* * *
Sarah Lynne Bowman, “Editorial”
This special issue contains five articles chosen from among those presented at the Role-playing and Simulation in Education Conference at Northeastern University in Boston, MA, on May 17, 2018.
Ken Koziej and Mikael Hellström, “Year Zero Economics: Using Edu-Larping to Explore Economic Systems in the Ninth Grade”
This paper describes the process of converting elements of the game Mutant: Year Zero for teaching a ninth grade unit on economics, how students played the unit, and the post-game evaluation.
Magdalene Loh, “Edu-Larping for Career Design”
This paper explains the basis and structure of the Career Design Life Game, which helps participants better understand the job market by mimicking the actual world of school and jobs.
Rian Rezende, Sabrina Araujo, and Denise Portinari, “Wonder Cards Storytelling: Imagination, Storytelling, and Role-playing in the Creation of Objects, Spaces, and Experiences”
This article explores storytelling and role-playing as resources to create objects, spaces, and experiences in the design of the Wonder Cards.
Susan Weiner, “Case Studies as Tabletop RPGs”
This paper introduces a method of implementing case studies in the college classroom by using a tabletop framework, allowing students the agency to make decisions that have impact within the world of the case study.
* * *
Evan Torner, “Editorial”
This special issue contains four articles chosen from among those presented at the Living Games Conference at Northeastern University in Peabody, MA, on May 17-20, 2018.
This paper explores the legal liabilities and risks associated with running a live-action role-playing game (larp), including issues related to alcohol consumption, employee behavior, and personal injury.
Diana J. Leonard and Tessa Thurman, “Bleed-out on the Brain: The Neuroscience of Character-to-Player Spillover in Larp”
This article pairs emerging neuroscience theory and research with classic psychological models of emotion and motivation to examine the causes and consequences of the important larp phenomenon of bleed-out.
Brodie Atwater and Alex Rowland, “Developing a Framework of Larp Counseling”
This paper outlines the purpose and challenges of the role of larp counselor in order to discuss the need for standardization due to liabilities and expectations of care. The authors propose a three part guide containing a code of ethics, procedures, and best practices.
Jason Cox, “Documenting Larp as an Art of Experience”
This article approaches larp documentation and representation by foregrounding player experiences over the narrative created by the designers. The author discusses the development of The Magischola Museum website, designed to house artifacts from the larp series New World Magischola.